Convergence Culture

ViaJango: Uma História Transmídiatica Para Crianças

Transmedial Storytelling / Convergence / Media Convergence / Convergence Culture / Jornalismo Infantil

Cirque du Soleil e a Cultura da Convergência

Transmedia Storytelling / Comunicação / Convergence Culture / Comunicação Social

O fandom Clanessa como audiência transmídia [E-book Ibercom 2015]

Transmedial Storytelling / Fandom / Online Fandom / Big Brother / Media Convergence / Convergence Culture / Transmedia / Transmedia Studies / Fandom Studies / Convergence Culture / Transmedia / Transmedia Studies / Fandom Studies

Infecção à um clique: dinâmicas comunicacionais dos conteúdos virais em redes sociais online.

Video Analysis / Comunicação / Convergence Culture / Comunicação Social / Viral Marketing / Cultura da Convergência / Viral Video / Viral Online Video / Cultura da Convergência / Viral Video / Viral Online Video

Convergência com meios digitais em Zero Hora multiplataforma: a ampliação dos contratos de comunicação a partir da variação dos dispositivos jornalísticos

Online Journalism / Convergence Culture / Jornalismo / Jornalismo Digital / Cultura da Convergência / Jornalismo Colaborativo

CULTURA DA CONVERGÊNCIA COMO MEIO DE PROPAGAÇÃO DO MANGÁ NO BRASIL: comunidades de fãs na prática da participação

Communication / Journalism / Japanese Anime / Brazilian Studies / Convergence Culture / Japanese culture. Anime and manga.

Os Vingadores e a Cultura da Convergência

Convergence Culture / Comunicacion Social / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Indústria Cultural / Cultura da Convergência / Entretenimento

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation

TELEVISÃO E NOVOS MEIOS

Television Studies / Participation / Audience Participation / Convergence Culture
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